Spacebase startopia original
If they're happy enough, they'll keep spending energy in your little playground. For the other two, leave yourself space for people to walk around and remember to put down loose happiness boosting items like benches, statues, and so forth. Hire a swarm of Dryads, let them farm materials.
There are three decks, as with the original, but the upper deck doesn't really require much management. There's a hell of a lot of buildings to plop down across two decks. Eventually, once you've persevered and plopped down enough buildings and hired double the aliens you logically need, you'll reach a good 70+% happiness rating from visitors. You're not really a manager when all of your employees eventually quit due to the simple fact that they won't do their jobs, even when you boost their happiness - and money - by promoting them. My problem with this management simulation is that I don't feel like I'm managing.
It's only when these basics are fulfilled that the visitors become happy, and that's with me making multiple personal garbage-collecting trips because - again - the robots won't clean up. If a place has space for four workers, I have to employ eight to ten to make it work at a basic level. I understand we all need our downtime, but everybody I hire seems to have 80% downtime to 20% work. These giant bugs spread sickness, putting more pressure on your clinic - a clinic with staff that WON'T DO THEIR BLOODY JOB. It's infuriating because when there's litter around, giant bugs appear. I'm not sure if it's shoddy AI or me actually being useless, but no matter how many bots and charging points for the bots I have, and rubbish bins for them to put the rubbish in, they won't clean up. What is major is more the intentional bugs, those that appear in your space station. Other smaller bugs include voices playing over each other, slight graphical glitches - nothing major. Fortunately, you can save at any time, but the inconvenience of having to go through all that is irritating as hell. The only way to fix this bug is to exit the game and restart it completely. One such bug is where your mechs and security drones won't listen to any command you give. While none could be considered "game-breaking" in the sense that it literally made a mission impassable, I did find some that required way too much effort to fix. Related Story Chris Wray Port Royale 4 Preview – A Trading Empire Reborn It makes sense for Realmforge to bring inspiration in from their Dungeons titles, though my major problem with the RTS side of this game is that it's where I've encountered most of the bugs. Here, you get to direct your units to wherever you need them to go in a traditional RTS style. In the original, combat was all automated. Speaking of expansion, there's one major difference between this and the original.
Again, the buildings are different, but you can tell the inspiration and expansion. It has strange alien races, though different from the original, and buildings (mostly) staffed by aliens that you hire. It has the returning interesting building system and setting that infuriates me, but not for any reason other than I can't keep things organised in my own anal way. Why am I telling you this? Because the idealist feeling in the original Startopia does feel like it's in Spacebase Startopia somewhere. The last game from the developers was Blade II, with The Punisher being cancelled by THQ and other titles never being picked up in a publisher-driven market. No matter how good it was, it didn't sell. Developed by Mucky Foot Productions (formed by Lionhead alum, following the EA acquisition) and published by Eidos Interactive, it was critically acclaimed and, sadly, the developers' next-to-last game. Many of you younger people that are much further away than me from the sweet relief of death won't be aware of the original Startopia. That counts for both the bugs within the game that you're meant to take care of, as well as the bugs that you'll encounter while playing the game. The groundwork has been laid, but there's just something stopping it from getting beyond the level it's stuck at. I can see what it wants to do, what it wants to be. If I have a problem that's pertinent to this review, the game feels like it's going through the motions. If I have a problem with Spacebase Startopia, it's that I keep calling it Starbase Startopia.